To all the designers would love to search for a design is used for purely artistic, but the truth is we all have to pay the rent somehow. Therefore apply the design for commercial purposes (especially in a brand) is an excellent meeting place where artistic and commercial application are attached.
An example application of the principles of design for the brand is through Avivo. Denis Olenik was the principal designer, and has graciously provided us a snapshot of the process of developing the brand from scratch. As the article proceeds as Denis is noted using various tools, design definitions, and concepts of design – and repetition – the construction of a beautiful brand portfolio for Avivo.
For information about this topic access to designfestival.
The creation of a logo to identify any group or entity is a process that demands much effort from the designer. It should be clear the original concept, provided by the company, and the characteristics that define the advantage over the competition.
With all of these guidelines is necessary to have a separate notebook for key words then we help design a sketch that is part of the central idea of the whole.
We have at our disposal many sketches of the logo but none of them conforms to what the customer requests then it will, maybe even a future job. Typography, logo, and the final effects were part of the main idea and allow the Company to differ from the others.
To view the process of creating the logo of the insurance company here here.
Do conceptual art of this bio-mutant because now I’m busy with some activities outside the art. This does not mean I did it reluctantly, on the contrary, fully enjoyed my first idea of what it was a monster.
I based on a mutant zombie or combined with a genetically engineered creature (the whole saga Resident Evil, Survival Horror game par excellence). I’ve never created a creature like me so grown rather fond of my humble version of Frankenstein.
To get the general idea of what is to me a monster three words: asymmetry, ugliness, disgust. Especially the first asymmetry, every creature that has this feature is out of the patterns of what beauty means today.
This work is the basis for creating a 3D figure next summer so this “unfortunate” in a terrific trailer. In the next post attached the other views and details.
From the website SOSFactory explain the process followed when designing a custom character. Here is the mascot in vector format of Twisted Monkey Studios, producer of horror films.
Let me share with you 4 guidelines that could be taken into account when drawing the eye in front view, which are detailed well in the picture below:
1 .- The eyebrow behind the eye: Drawing on the vertical, the brow should be behind the eye. In the character in the passive, quiet, expressionless eyes are not what the eyebrow. Only when the character frowns (expression of anger) the brow is stretched and the distance to the eye increases.
2 .- Distance is shortened: The space between the top of the eye and the lower edge of the eyebrow is accentuated as we get closer to the nose. This is shown clearly by comparing the distances from the upper left corner of the eye (in the case of the image) with the eyebrow and the upper right edge of the eye and eyebrow.
This itself is a creative and innovative idea, draw water. Although it sounds hard to believe seeing the video where the author Emmanuel Guibert shows this technique is easier to understand the ease of the process and especially the final result shown very clean and sober.
In my quest for wanting to liberate titanica almost all the ideas in my head I discovered that the best way to start planning anything is through a drawing or sketch.
If you are going to start a comic book (comic, manga) or some visual work (animation 2d, 3d, cinema), the first idea should be reflected in the form of a drawing on paper. I think this way ideas are better sorted and can project a better understanding of it.
I personally have never followed any kind of drawing or the like, I consider myself self-taught to some extent, so the following guide is a summary of what I learn on this long journey through different sources and that let me start with the end projects that I have been dreaming of.
As the familiar saying that, why think and will cover many things you simply can pick a couple of them?. I think is unfair but the truth is necessary. You can not do that. Not good. It is served in a world where time passes so fast, where life becomes a sort of fast food shop. Time is precious, and choosing what you want to develop in your life too.
You can go about the world being inspired in all that appears before you, but you can not ‘take’ anything. The much covers little tight. Choose what you want to develop, that’s what you want to be in life, but do not walk doubtful and afraid of choosing wrong. Choose, just do it. But if you’re starting something gives all of you, feel motivated and free your potential as you chose.
Takes various sources and transform your goal a reality.
No doubt is the watchword. And the phrase around a bit does not work. Being versatile is an attribute that you can not afford afford. I just know something, if I begin with what I have planned and I have to, I can not waste any more time, leaving aside the fear and the doubt as poisonous and delayed temporarily abandoned as a ruin, from which one gets rid when it is ready to face the world and be part of that select group of people who are FREE.
It is the goal. I was about to doubt. Resume the journey.